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Epsxe bomberman fantasy race config
Epsxe bomberman fantasy race config




epsxe bomberman fantasy race config

This webm looks worse than accurate though, you're supposed to have water deformation effects and MGS doesn't suffer too much from lack of perspective correction on average (except when you look around a corner sometimes).Īnonymous Mon May 9 06:50:07 2016 No.3201115 Compare with the N64 for instance, they had a much better GPU on paper but in practice the PSX managed to have the more impressive games overall IMO. I think overall it was the right decision. Besides those issues only become glaring when increasing the internal resolution which obviously was not a concern of Sony's engineers at the time. Many games managed to do really well with those limitations, Crash games look pretty good for instance. Solving those issues would slow things down pretty significantly. Same reason for using integer coordinates in the GPU and no Z-buffer. I guess they prefered to have a very fast even if inaccurate rasterizer.

#EPSXE BOMBERMAN FANTASY RACE CONFIG FULL#

Perspective correction is pretty expensive though, you'd need a full divider in the GPU texture engine and increase the size of the commands coming from the CPU/GTE. It's also useful for realtime lights, which are calcuated per vertex on the PS1. It's not some technical feature of the PS1, but an artistic decision when making 3D models. The more vertices, the more data an affline texture mapper can interpolate between. Should elaborate on this: a flat plane, that on any other system would be just 2 polygons, could be 10 or 20 on certain PS1 games.

epsxe bomberman fantasy race config

I wonder if affline mapping only was worth it in the end.Īnonymous Mon May 9 04:08:18 2016 No.3200931 It's kinda weird to see psx games without this lolĪnonymous Mon May 9 03:57:05 2016 No.3200914Ĭrash Team Racing doesn't draw the polygons at the edge of the screen, what the fuck.Īnonymous Mon May 9 04:01:50 2016 No.3200919Ī lot of surfaces in PS1 games were tessellated to minimize texture warping, which increased the polygon count. This fixes this.Ĭompare the road lines in this image to: >3200705Īnonymous Mon May 9 01:31:43 2016 No.3200714 Notice the road lines? They get totally messed up the further from the screen. This is a feature for psxr for texture correction. There a before / after to better grasp what's changed? it's been a while since i've played ps1, but all these codenames in the youtube titles have me interestedĪnonymous Mon May 9 01:29:09 2016 No.3200710įile: 231 KB, 1028x791, 36973-Gran_Turismo_-5.jpg It's proper Texture Perspective correction.Īnonymous Mon May 9 01:27:00 2016 No.3200707 PS1 Texture Perspective Correction: Anonymous Mon May 9 01:20:54 2016 No.3200690Īnonymous Mon May 9 01:24:41 2016 No.3200702ĭoes this remove that ugly distortion on the textures that happens at certain angles?Īnonymous Mon May 9 01:26:12 2016 No.3200705įile: 146 KB, 1280x720, Proper lines in roads for once.jpg

epsxe bomberman fantasy race config

File: 872 KB, 1280x720, actual proper lines in the fucking road.png






Epsxe bomberman fantasy race config